Singularity Cataclysm
- Singularity Cataclysm -
A game about shooting baddies with weird physics.
RSI alert! This game requires button mashing.
Controls
Arrows or AWSD, Space or Z to jump, J or X to fire and K or C to switch weapons. Controllers are supported and remember to hold fire to purchase upgrades.
Credits
- art, code -
Securas
- background music -
Abstraction
http://www.abstractionmusic.com/
Koichi Morita
The Game Design Document can be downloaded as a PDF below. However, it contains animations, which are better visualized as the original google docs found here:
Download
Install instructions
The webversion may be broken if you're not using chrome and/or windows. In those cases, you may want to download the native builds for windows and linux. Sorry mac folks but apple security features require skills beyond my own to build for.
Comments
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I love this game. I would buy this game. The music, gameplay, and general game feel are all amazing. It's so fun. I'm still playing it right now, and I intend to finish it.
Edit: I finished the game. Want more
I can't believe this was for a gamejam. Outrageously polished.
this was a great game. bought all the stuff and finished level "8" a few times. wish there were some more levels to play and some more guns.
Uau! I don't think many people reached that far. Thanks for checking out the game!
yeah 4 saw blades running around got a little difficult, but overall it was great. hope you'll be able to add more later!
Overall, really really amazing and polished.
really the only complaint (not really a complaint more like observation) is that the particles appear to cause some lag in the web version. I also had this issue with my game, and have learned that apparently GPU particles don't like browsers, I have yet to test if CPU particles have the same problem, but just wanted to let you know for the future :)
Hey! This is great! It's hard to provide critical feedback on something like this. Let's start with what I love.
Excellent use of metal music, this is best excellence in sound design I've played so far. The polish/juice factor on this game is amazing. The weapons feel really punchy and everything feels snappy and tight. You must like games such as Celeste or TowerFall? The tutorial is really good too. The upgrade path is sticky enough that I had to force myself not to go for one more round, so I could move onto other stuff.
As for critical feedback, once I realized that the zones could be destroyed, the game started clicking more. I sort of wished that they could be dismissed a bit easier. I think maybe you anticipated players might use these intentionally to their benefit sometimes, but only semi-intentionally did that once in my playthrough, and spent most of my time dismissing them. Perhaps if they could be dismissed with 3-4 bullets on average instead of 5, I would much prefer that.
You should be extremely proud!
Cheers! You should try the other weapons... The uzi gets rid of zones real fast and the bazoka does it in a single shot :)
Love the music, love the guns. I think it starts to get a little rough when you kill a lot of enemies at once and the zones are all overlapping cause you will get into a situation where you can really move, at least thats what happened to me.
Really great job though!
Shooting is the answer! Just shoot the overlapping zones to oblivion!
Well rounded juicy game! Very satisfying. Good job!
I was a bit surprised with the spike being not so visible.
Indeed... 2 Pixels are hard to see, I admit. And you're not the only person to mention this. I'll have to rethink it next time.
Incredibly fun, it just feels good to play. Wow.
I expected this game to be amazing, but I was still surprised with the quality and amount of content. I will admit I did have to press all the keys on my keyboard to figure out I had to press J to shoot. The screen transitions, animations, and overall juice are very pleasant. May I ask how you do most of those things in Godot? In particular are you using a tweening library, or you try to use the AnimationPlayer as much as possible? Amazing work as always.
thanks for the kind words and I’m sorry that it took some effort to figure out the firing button. I have to update the website and include some instructions. I used a combination of animation player and tweens, depending on the case. If you let me know which one interested you the most, I’ll be happy to explain.
Thanks! I guess I'm just curious about your workflow in general because mine evolved a lot these past few years and I'm always looking to improve and get inspired. But I remember you have some streams available in vod. I'll just check those eventually dw.